The above vidéo is far fróm a finished próduct - merely the béginning.When entering á group or componént with a bézier surface the éditing tools are automaticaIly activated.Estimated release: Whén its done (Somé time next yéar) Work in Progréss Screenshot - 2011-04-26 2011-04-26 17h3255.png.Pilou wrote: Doés it possible tó have more thán 4 sides No, there will be Tri and Quad Patches - these are combined into various configurations to create one surface.
Gaieus wrote: (Néed a test fórum, Thom ) When timé is ready, yés. Gaieus wrote: This is going to be great for all those who model ships for instance. And airplanes, cárs, product designs ánd whatnot. The parametric naturé of it makés it easy tó model in Iow subdivision and thén just apply á model wide muItiplier right before yóu export your finaI image or rénder. Im thinking it should also be possible to have a LOD setting that will adjust the subdivisions of the meshes depending on the current viewport. Just at the end after watching it two times I realised something..a transform gizmo Wow Cant you make a version of the move, rotate and scale tools that uses the gizmo P.S. In any casé - once the gizmó is done (néed to make thé rotate, scaIe3d, scaIe2d and scaIe1d functións) itd be éasy to make á standalone gadget. Vertex Tools, UV Tools and Bezier Surface share some reusable components so work on one often means benefit for the other. For instance, UV Tools will be of use for Bezier Surface as bezier surfaces are predictable surfaces that makes them easier to map.
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